Cthulhu Hunt
Apr. 1st, 2003 10:08 pmAfter many years of not playing any roleplaying games except at conventions, I now find myself with an embarrassment of riches in the form of games. The D&D game I started a year or more ago is still going on, although now run by my friend JM. I've joined in on a Buffy game that was originally intended to be a playtest that's turned into a campaign. (Basically, we're playtesting the adventures produced by Eden in the supplements.) And I've started a Call of Cthulhu game of my own.
For those unaware of it, Call of Cthulhu is a horror roleplaying game based on the stores of H.P. Lovecraft and his friends. It features a cold, alien and uncaring universe of which our own world is an abberation of logic and feeling. The characters in my game are a group of private investigators/occult investigators who look into the unthinkable to learn the unknowable.
To be able to handle running all of this, I've instituted a policy of running pre-written senarios. There's a lot of really good pre-written senarios out there, and I own quite a few myself. So now I find myself hunting through my books looking for a good adventure that would work for the 1920's and this group, which is based in Boston. It takes a while - I've got a lot of books and some of the adventures don't exactly fit what I have yet, or they're for groups a little more experienced than mine. (And since my wife is playing, I have to be sure to skip over adventures from my previous campaign, which she took part in.)
Tricky. But fun. One of my favorite bits about CoC is how much running the game feels like being in it- searching various musty old rpg manuals looking for the bit of eldrich lore that I need.
For those unaware of it, Call of Cthulhu is a horror roleplaying game based on the stores of H.P. Lovecraft and his friends. It features a cold, alien and uncaring universe of which our own world is an abberation of logic and feeling. The characters in my game are a group of private investigators/occult investigators who look into the unthinkable to learn the unknowable.
To be able to handle running all of this, I've instituted a policy of running pre-written senarios. There's a lot of really good pre-written senarios out there, and I own quite a few myself. So now I find myself hunting through my books looking for a good adventure that would work for the 1920's and this group, which is based in Boston. It takes a while - I've got a lot of books and some of the adventures don't exactly fit what I have yet, or they're for groups a little more experienced than mine. (And since my wife is playing, I have to be sure to skip over adventures from my previous campaign, which she took part in.)
Tricky. But fun. One of my favorite bits about CoC is how much running the game feels like being in it- searching various musty old rpg manuals looking for the bit of eldrich lore that I need.
sorry to bug you
Date: 2003-04-01 10:14 pm (UTC)-Celeloriel
Re: sorry to bug you
Date: 2003-04-02 06:14 am (UTC)no subject
Will Timmins
Date: 2003-04-13 06:09 pm (UTC)D20 or BRP?
Personally, after encountering Buffy RPG... I think next time I run CoC I'll use Buffy version of Unisystem... I really like the structure of spells, and Occult Library.
Re: Will Timmins
Date: 2003-04-13 06:44 pm (UTC)The buffy rpg is a ton of fun.